An interview with 4 time Trans Am Champion Tommy Kendall. In a direction totally different then normal interviews with pro drivers Shaun and Tommy discuss sim racing. How it has evolved over the years, its real use as a tool for real life drivers, and how it sizes up as a motorsport. This interview happened during the CXC Simulations Open House Party on April 13th, 2013.
Presenting our iRace4life.org special presentation. seminars. The event took place in Dallas, Texas and was filled with sim racers, sim racing rigs, and endless amount of sim racing wisdom. We cover some of the classes that went on, some of the people that attended and do our best to let you know what it was like being there.
Presenting our review of the GO GO Rocking chair by OMGIGHO. It's the rocker by day and then converts into a sim racing rig by night.
In this review, Shaun Cole got to sit down with Colin James the inventor of the GO GO and discuss how he came up with the idea. He also sits down with Colins business partner Marc Heberly to discuss logistics.
Finally Darin Gangi and Shaun review the GO GO and put it on the "REVS" or scoring scale and tell you the Pros and Cons of this new invention for us sim racers.
Team VVV goes on a tour of Milestones headquaters where they develop the WRC series of games for the PC, PS3 and XBox 360.
CLICK HERE for Part 2 of the Team VVV Milestone tour that involves an interview with Head of Design Irvin Zonca. In this extended interview ALan Boiston of Team VVV wanted to give Irvin the time to get his views across on the development behind WRC and reasons for certain design decisions made during development.
CLICK HERE for Part 3 of the Team VVV Milestone tour that looks at the developments made in handling and graphics. Clearly WRC 3 will be built upon in the future and this give an insight into that mindset,
Another video coming out of Cologne Germany and Gamescom 2012. Andreas Nie caught up with Antonio Moro of Victory to discuss The Age of Racing. They talk about the features that are in the game and what players can expect from their game model. This is a free to play game with the ability to purchase more content later.